Answer by doomprodigy
With Fantasy work, In my opinion get yourself pleanty of models of your houses / castles/ villages, variation of trees and plants etc first. I find that once the assests are built and you have grand...
View ArticleAnswer by doomprodigy
As DaveA said, You have to program it yourself, Health is straightforward, Try to be a lot more specific with your questions.Here is some health (C#)public float Health = 100f;There is health, merely a...
View ArticleAnswer by doomprodigy
[http://wiki.unity3d.com/index.php?title=Server_Side_Highscores][1]Script/Tut for simple Server Side Highscores. Thats the basic of it.Peace, Aaron Lewis [1]:...
View ArticleAnswer by doomprodigy
I am unsure about samples though these packages/projects do. I know that Unity Steer avoids people, and that A* Pathfinding avoids walls (Have not used either personally) so avoiding people would be...
View ArticleAnswer by doomprodigy
Heres one. I use raycast for my guns so this should work.if (Physics.Raycast (gunPos, direction, hit, bulletRange)) { //Check if we hit something if (hit.rigidbody){ // Apply a force to the rigidbody...
View ArticleAnswer by doomprodigy
If I get what your saying. You want to disable a object and enable the rest. use SetActiveRecursively if true it will enable the item/activate and that object children aswell. if false it will deactive...
View ArticleAnswer by doomprodigy
Writing a script to attach a decal to a wall and emit a dust cloud is simple.var BulletHole : GameObject; var Smoke : GameObject;// Later on inside shoot function where the raycast hits something...
View ArticleAnswer by doomprodigy
Unsure on what the cause is, though make it gofunction Update(){ if(isRunning == true) { animation.CrossFade("run"); } else if(isRunning == false) { animation.CrossFade("Take 001"); } var...
View ArticleAnswer by doomprodigy
Model the Scarf etc first and then add it to the current model with colliders as GBStudios said, then add the modifier. This will work for Scarfs, Capes etc. For a cloak or robe etc, model it with your...
View ArticleAnswer by doomprodigy
Unsure if this is what you are looking for but to stop an object moving on the Y Axis use.transform.eulerAngles = new Vector3(0,transform.eulerAngles.y,0);Untested*Peace, Aaron Lewis
View ArticleAnswer by doomprodigy
Since those methods are not working for you. Maybe use an empty gameobject above the mushroom with a trigger and when you enter that trigger sendmessage to call the jump function and subtract health...
View ArticleAnswer by doomprodigy
Alright Firstly Have a script which contains all of your gloabal variables (So they can be called from all scripts, I like this way it keeps it nice and tidy.So you might haveVariableScript.csand this...
View ArticleAnswer by doomprodigy
Im unsure about how to fix your problem but I prefer to try to have all my scripts in a certain language rather than multiple languages as when it comes to compile time I know I will not have any...
View ArticleAnswer by doomprodigy
Fixed it, I forgot to add my audio to script, so It then decided that without the Audio the build would not work. Cheers for explaining Statement.
View ArticleAnswer by doomprodigy
With all of those tutorials it is very easy to start. I suggest you read through the Unity Script References. It helps you understand everything and gives you other examples on how you can utilize...
View ArticleAnswer by doomprodigy
With Fantasy work, In my opinion get yourself pleanty of models of your houses / castles/ villages, variation of trees and plants etc first. I find that once the assests are built and you have grand...
View ArticleAnswer by doomprodigy
As DaveA said, You have to program it yourself, Health is straightforward, Try to be a lot more specific with your questions.Here is some health (C#)public float Health = 100f;There is health, merely a...
View ArticleAnswer by doomprodigy
[http://wiki.unity3d.com/index.php?title=Server_Side_Highscores][1]Script/Tut for simple Server Side Highscores. Thats the basic of it.Peace, Aaron Lewis [1]:...
View ArticleAnswer by doomprodigy
I am unsure about samples though these packages/projects do. I know that Unity Steer avoids people, and that A* Pathfinding avoids walls (Have not used either personally) so avoiding people would be...
View ArticleAnswer by doomprodigy
Heres one. I use raycast for my guns so this should work.if (Physics.Raycast (gunPos, direction, hit, bulletRange)) { //Check if we hit something if (hit.rigidbody){ // Apply a force to the rigidbody...
View Article