Quantcast
Channel: Answers by "doomprodigy"
Viewing all articles
Browse latest Browse all 90

Answer by doomprodigy

$
0
0

I am unsure about samples though these packages/projects do. I know that Unity Steer avoids people, and that A* Pathfinding avoids walls (Have not used either personally) so avoiding people would be the same method somewhere in the script, maybe browse through the script and take a look (If the license lets you)

If programming yourself, I would use a raycast and then if it collided with something rotate until the raycast stops hitting the wall/person/collision.

Peace,


Viewing all articles
Browse latest Browse all 90

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>