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Answer by doomprodigy

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Model the Scarf etc first and then add it to the current model with colliders as GBStudios said, then add the modifier. This will work for Scarfs, Capes etc. For a cloak or robe etc, model it with your character and then the cloak part of the mesh give it the cloth modifier. Or just model both separately and add colliders to non moving parts.

Peace, Aaron Lewis


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